This course is designed for:
- youngsters willing to start their own business
- youth workers willing to support enterpreneurial youngsters.
Consisting of 5 main topics ( Understanding business idea and social values, Products and services challenges, Production and marketing, Business plan, Funding) this unit will provide learners with basic knowledge for preparing their enterpreneurial ideas for realization and give an overview of kick-off funding options.
Participants are advised to follow the step-by-step course outline. Depending on the age and experience of the youth, enterpreneurship promoters or youth workers are advised to use examples of local and recognised organisations as well as adapt the assignment tasks according to the needs of the learners.
The purpose of this course is to help the educators, youth workers, teachers, etc. to realise the difference between virtual and social games and the importance of the social games in a group. It consist of seven chapters.
At the beginning the course offers a look in to what an addiction is, how to recognise it and how to deal with it. In the later part the course offer a wide range of examples of social games and their advantages.
The aim of this training is to support youth workers in organizing and developing non-formal educational activities focused on developing, at the level of their beneficiaries, competences needed for starting up a social business focused on creating eco-toys. The beneficiaries could be young unemployed persons, NEET, young from isolated rural areas, young from vulnerable groups as migrants, minorities, families with low level of income etc.
The training is structured in three main chapters:
1. Basic concepts of social economy, social entrepreneurship and differences between a social business and a normal one
2. Concepts about ecological toys
3. How to develop a business plan for a start-up social business in the field of ecological toys